This first exercise is intended to make
you aware of the huge variety of tones and textures available to you for
design. By developing a series of experimental papers with a broad range of
tonal values you will gain the skills to effectively control and fully exploit
media and mark singly and in combination. At the conclusion of this exercise
you will have an extensive inventory of diverse textures and media combinations
for future use via copying, scanning and direct collaging.
Texture and tone provide valuable contrast, rhythm and create illusions of depth in 2 dimensional design.
Tone and tonal value refers to the
lightness or darkness of colour. In this
case a monochrome* – shades of black/grey or white.
Texture refers to combinations of marks
– points, lines shapes and tones closely arranged to create a visual sensation
of tactile qualities. Textures can be actual (e.g. sandpaper) or simulated (an
illusion of texture.) Textures can also be tonal – light or dark in value
depending on how closely the marks are arranged.
*monochrome = mono =one; chroma =
colour.
aim:
- to explore the great variety of mark and texture from wet or dry media available to the designer that can be used directly or scanned and reworked to produce even richer results (yes there are thousands more textures beyond the Photoshop layers/ menus)
- to gain skills, understanding and knowledge of media and their application alone and in combination
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